﻿//////////////////////////////////////////////////////////////////
//
// Spices.cs
//
// Copyright (c) 2012 Dan Pike. All rights reserved
//
// Refer to license.txt for any license restrictions.
// 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Entities.Materials
{
   public class Spices : Material
   {
      //////////////////////////////////////////////////////////////////////////
      //
      public Spices(World world)
         : base(world)
      {
         name = "Spices";
      }

      //////////////////////////////////////////////////////////////////////////
      //
      public override double perPopulation { get { return 0.0002894737; } }
      public override int buyPrice { get { return 601; } }
      public override int sellPrice { get { return 949; } }
      public override int GetHashCode() { return (int)HashCodes.Spices; }
   }
}
